Title : Punishment Filename : punish.zip Version : 1.11 Date : 96/8/18 Author : Robert DeFilippo III Email : punisher@trojan.neta.com Credits : Biafra Wedge(S. Bond) for insiration and his original nail grenade. Type of Mod ----------- Quake C : yes Sound : no MDL : no Source Included : yes Description of the Modification ------------------------------- Tracer: In the Super Nailgun which stays lit for a little while after shooting. It illuminates..... pretty kuel. Split Missile: which after shooting out, splits (oddly enough) into 5 less powerfull missiles. Auto Shotgun: Much like the super nailgun... only shoots shotgun shells obviously. Well leeme know what you think. Nail Shotgun: Uses the regular shotgun but fires 6 nails in a circular maner, much like a shotgun effect. Also contains Steve Bonds Nail Grenade slightly moded to include being activated and recoil times. How to Install the Modification ------------------------------- Make a new dir in your quake directory. (ie c:\quake\pun) then move this progs.dat into that directory and copy your *.cfg from c:\quake\id1 into the same directory. Then run quake ala quake -game pun once inside quake hit ` to bring up the console and then type something like: bind a "impulse 13" bind s "impulse 12" bind g "impulse 14" bind q "impulse 15" as 12 is for the Split Missile 13 is for the Auto Shotgun 14 is for the Nail Grenade 15 is for the Nail Shotgun Technical Info -------------- Major bug reported on last release. Weapons were firing although there wasnt enough ammo. Created ammo problems such as having 254 shells. (1 - 2 = 254 ala computer.) Author Information ------------------ Weak Home page at http://www.neta.com/~punisher/ (just starting with html, so be kind.) email at: punisher@trojan.neta.com Copyright and Distribution Permissions -------------------------------------- Authors MAY use these modifications as a basis for other publically available work.